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Make the Whydah!
In the future will there be variant models of existing ships or other 'hero' ships like Queen Anne's Revenge?
What is the largest fleet you have tested play with? Very curious to see how many ships a game can contain before its is unplayable.
Can you “stack” pledge levels - for example pledge for Admiral and add a Captain during the pledge manager phase?
You will be able to buy into multiple pledges, both different pledges and multiple of the same pledge in the pledge survey.
How many initiative cards come per side?
Will Fort and Shore battery rules be in the initial game or will it be in a latter release
Any chance that some of the additional ship types/packs you mentioned will already be available via the pledge manager after the campaign?
Are there rules for Fire Ships?
The ship models in the basic box as well as the expansions, are they usable for all factions?
Any thoughts on allowing others to 'Play Test' Before release?
How well does the game scale up? Can you do a 6x4 table? Or 8x4?
Also very approximate how many ships pr. side is good for a 6x4 table.
What is the length in cm. for the 1st rate and again for the Galleon?
When addressing the effectiveness of different nations (and pirates) during the design process, did you side with HISTORICAL ACCURACY or BALANCE OF PLAY?
Could you show the mechanics of fireships/burners? And does the size of he fire-ship matter?
Can you show what happens if a ship hits land or another object
Will you be able to add on to the game ie; purchase more pieces to the game like ships and such ?