Join our esteemed list of backers in the credits of the game! Gain access to high definition desktop and phone wallpapers.
Work with the development team to have a personal object or family heirloom put in the game (we'll work with you to make sure these fit neatly into the game)! Does NOT come with Architect tier specific reward.
Receive a unique hand-painted illustration of a landmark that appears in the game! Does NOT come with Architect and Sentimental tier specific rewards.
Work with the development team to have a character based on you put in the game, and receive a illustrated print of your doppelganger (we'll work with you to make sure you fit neatly into the game)! Does NOT come with Architect/Sentimental/Monolith tier specific rewards.
Take a tour around South East London where the game is set with one of the lead developers! See buildings from the game and chat to us about our insights behind the game. (DOES NOT include flights and accommodation. We'll work with you to find a date/time that suits both you and us. Even if you miss the schedule with us, don't worry! We can still make it happen.) Does NOT come with Architect/Sentimental/Monolith/Doppelganger tier specific rewards.
The subject area of your games is so personal and seems to reflect a lot of your actual lives.
How do you guys feel about making a game that's almost autobiographical? Is it hard to be so open in the art/games that you make? And where's the line between reality and fantasy in No Longer Home?
Re: dyslexia - have you found any of the designed-to-help fonts useful? I'm trying to design using them, but am not dyslexic myself, so don't actually know how effective they are.
I'd love to see a visual novel featuring Hana's illustrations. Any interest in doing any such thing? Perhaps sharing a universe with No Longer Home, I dunno. I'm just dreaming in your general direction here.
Can I ask why the character's don't have any facial features? It's super interesting that you guys are making a narrative game in which the characters don't really emote facially. Does it make it easier for the player to project themselves on a character when they're more of a blank slate?
I realise I'm asking a lot of questions, but I'd also love to hear Hana talk about the art style, and how you landed on that. I came in a bit late so this may have already been touched on.
I realise it's super early to ask this given that you're still mid-development on this big project, but do you think of humble grove as a team/studio long term, or are you simply focused on making this one particular idea come to ife?
How are you folks holding up? Sleeping enough?
If you guys had all the resources and time that you could possibly ask for, what's the biggest/dream project the two of you would like to make together?
Bloodborne is so good. Veering off topic but do you like Lovecraft, and have you ever had any interest in making horror?
Cel, as a writer, I'd love to hear more about your process. How much narrative planning do you do? How much lying down and feeling grumpy do you do? I do a lot of both, but everyone's process is different, and I'm immensely jealous of people who don't need to do either.
I've seen some of your inspirations on twitter, films and television. I'm curious if any books inspired the game's mood and atmosphere?
(And what/who brought in the French translation?)
What's the anticipated gameplay time for 29?
I'm curious what the scope of the game is, as far as how many possible chapters you have planned and how long it will be when all is said and done!
sorry for asking in Japanese.
2. Friary Roadプレイしました。背景が舞台の書き割り（パネルに絵を描いた背景）のように動くのは何か演出上の意図があるんでしょうか？（あの動きと音楽は見ていて面白かったです）