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2
Adam

Any chance of an add-on for extra fighters, or are they a part of the mold like the planetoids?

2
Michael

Jeff, where can I get a sweet Battlestations jacket too?

1
Michael

Battlestations has Ship scale, Space scale, now Grounds scale.... what's next?

1
William

Is dirtside about the same rules heaviness as regular battlestations or will it have more RPG elements like stealth, perception, flanking etc?

1
William

will we be getting mini-ship modules with dirtside?

1
David

Talking about the wiki... what is the best forum/community to talk about the game? BGG or someplace else?

1
David

What does the planetoid look like? Half a planet or a full sphere? How many hexes does it take up?

1
Michael

About Starship minis: You said they will be 15% larger. Do we want them larger? Will they still fit adjacent on the hex map included?

1
RicBret

My favorite Battlestations experience was playing a scenario that Jeff ran at a Gencon SoCal. Do you still do that and what conventions do you go to?

1
William

clarification, The ship models for this campaign, what 'size' ships ar e they bsed off of? size 3 scout? size 5 frigate? etc

1
William

what in game 'size' will the models be based off of?

1
William

Is there a roadmap/timeframe for what happens after dirtside? Or are you guys waiting to see how well dirtside does first?

1
Braden

sounds good

1
Jeff

Zeon says: Hey Joey and Jeff was wondering about your thoughts on a ship design around a crew of whaleloid and how a party would deal with them. I'm thinking about having the gravity turned off in the ship and have the Whaleloid with custome jet packs or having the ship filled with a liquid that allows the whaleloid to move around.

Also having the controls be at a slight higher difficulty becuse there designed specifically for whaleloid larger size and not normal creatures. A whaleloid ship design thought too on laying it out

1
Chris

Planning to attend any other events on the east coast? Would be great to see you both again!

1
Talon

So, I am out of the loop for your upcoming project Dirtside, what is it exactly and how will it play?

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