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where are you in your home right now?
Will you go on tour?
will there be any flavor texts to give feel to the barren desert or hints at useful info
will there be companions, like computer cubes, dogs, or for insects, little minions
Will the Insectum have resources?
What happens when you die?
will the insects also fight each other?
Will there be an Insectum leader? Whether player or AI. Like something along the lines of a Broodmother of sorts?
How will the Insectum earn their mutations?
Is there a set date for the earliest public test date thing?
Will there be a tank?
you guys got anything in plan to let more people to notice this game like youtube or steam cuz i was lucky enough to go searching through games until i found this cool looking game :P
What marks alpha milestones, and eventually release
what is the directive to go to war?
Ok, how will being offline work. think the server owner should dictate the extent of offline raiding, example- tier 1, no touch offline, tier 2 players can have a special offline box, tier 3 base steamrolling, keep nothing base no longer exists tier 4 all your base is belong to us
will you make your own music for the game? (if so I hope you have a broom closet you can soundproof)
You are at Point A, where is point B, I.E where dose development end?
what is the driving factor from the insects? is it just leveling, can they gather resources solely from humans, elaborate?
Resources, how do I get them, how complex is the system, and what are limiting factors for structuring
My friend pointed out the monster you have look 100% like the monster from stranger things, have this come to your attention?
What kind of pizza is that?
could you show us some stuff you have been working on in the past 5 days (since the start of the Kickstarter)(you may be doing that right now)
How hostile would you allow, because everyone can be offensive when they loose a base
How complex is the planet (is a scorching blank desert, a frozen tundra, a temporal forest etc.) will there be many planet types. if so will there be certain necessary adaptions like thermal protection
will there be air combat, if so, how ill it work? would it be collaborative gunnery, escort centric, or what (I hope the gunships play smoothly, most other games make it very clunky)
Is there a progression system, if so, is there a difference between the insectoid progression (like evolution) and human progression (technology)
How log have you been working on the game?